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Corona sdk vs gideros
Corona sdk vs gideros













  1. #Corona sdk vs gideros for android
  2. #Corona sdk vs gideros android
  3. #Corona sdk vs gideros code

Others Experiences: Looking into this some more I found these slides from Mad Hat Games which seems to reinforce my worries. My reservations may be based on out of date experiences so I should give it a shot really. I would prefer it was open source (Quick is but the Core isn’t) so the community could bug fix. I may try this one out - powerful and can be extended. However its hard to tell if this is the framework or the developers.

  • I remember when this was Airplay and none of the apps made with it would work on my phone they would just crash out iOS style and disappear! I also had this experience with Draw Something a lot.
  • Some people complain docs are not great and support also lacks.
  • Some good games made with this (Draw Something, Cut The Rope, others.).
  • Can use Cocos2d-x or IwGame on top of this.
  • Supports WinMo - not many (if any) of the other platforms mentioned here do.
  • #Corona sdk vs gideros android

    iOS and Android from $15 a month so a good price - can add more platforms for more.

    #Corona sdk vs gideros code

    Quick is a good code swapping RAD environment.Seems good for getting up and running quickly - I cant see any great games made with it but good for first timers I reckon. Anecdotally people on line are saying bugs take a long time to fix.If something is not supported then your a bit stuck (unless you have the top tier account type I think).There is a free version which could be used for RAD dev.

    #Corona sdk vs gideros for android

  • FREE for Android / iOS / Kindle / Nook.
  • I would like to learn some OpenGL so am not looking for pure abstraction of the graphics layer eitherĪ quick rundown of things I have heard about the above.
  • My background is mostly Java but I want to learn something new! I would like to use Lua if possible as I have heard some good things about it and its quite widely used in game dev and RAD tools.
  • Have some form of RAD development - can be code hot-swapping or tiny compile / load time.
  • Have good support network (forums, dev support, wikis, large community).
  • Not be really expensive - ideally for me thats not really more than a few hundred dollars a year.
  • Support as many platforms as possible (Android and iOS a must).
  • I know I have left many out but these looked like the most promising from my research.

    corona sdk vs gideros

    These are just my first impressions after a quick look at the below so will not be a detailed comparison. It would also be great to be able to target more than one platform with the same codebase. 1 on Amazon UK for a couple of months) and its also how I kick started my Android career - but they have all been in Java and mostly Android only (one was an Applet - yikes!). I have written a few simple 2d games before, some more successful than others (one sat at no. The more I look into this the more options there seem to be! I went to a talk by a Corona guy recently which made me interested in this again so here goes. I am writing this post as I am looking into learning a cross-platform mobile game framework.















    Corona sdk vs gideros